π
29 Dec 2025
RND ADMIN
Arduino Tetris by Sanchen ID
Membuat Game Tetris Sederhana Menggunakan Arduino Nano
Pendahuluan
Arduino Nano merupakan salah satu papan mikrokontroler yang banyak digunakan dalam proyek elektronika dan pembelajaran pemrograman karena ukurannya yang kecil, harga terjangkau, serta kemampuannya yang cukup mumpuni. Salah satu proyek menarik yang dapat dikembangkan menggunakan Arduino Nano adalah pembuatan game Tetris sederhana.
Game Tetris dipilih karena memiliki konsep logika yang jelas, melatih pemahaman pemrograman, serta dapat dikombinasikan dengan komponen hardware seperti layar LED, LCD, atau OLED. Proyek ini sangat cocok untuk pelajar, mahasiswa, maupun pemula yang ingin belajar pemrograman Arduino dengan cara yang menyenangkan.
Konsep Game Tetris pada Arduino
Tetris adalah permainan menyusun balok dengan berbagai bentuk (tetromino) yang jatuh dari atas layar. Pemain harus memutar dan menggeser balok agar tersusun rapi. Jika satu baris penuh, baris tersebut akan menghilang dan skor bertambah.
Dalam versi Arduino Nano, konsep ini disederhanakan agar sesuai dengan keterbatasan memori dan kecepatan mikrokontroler. Tampilan game biasanya ditampilkan menggunakan:
LED Matrix
LCD 16x2
OLED Display
Kontrol permainan dapat menggunakan beberapa tombol seperti tombol kiri, kanan, rotasi, dan jatuh cepat.
Cara Kerja Program Arduino Tetris
Program Arduino Tetris bekerja dengan beberapa tahapan utama:
Inisialisasi Sistem
Pada awal program, Arduino akan menginisialisasi layar, tombol input, serta variabel penting seperti skor dan posisi balok.
Pembentukan Balok (Tetromino)
Setiap balok direpresentasikan dalam bentuk array atau matriks kecil. Arduino akan memilih balok secara acak dan menampilkannya di bagian atas layar.
Pergerakan Balok
Balok akan bergerak turun secara otomatis berdasarkan waktu (delay). Tombol input memungkinkan pemain menggeser atau memutar balok.
Deteksi Tabrakan
Program akan memeriksa apakah balok menyentuh bagian bawah layar atau balok lain. Jika iya, balok akan dikunci di posisi tersebut.
Penghapusan Baris
Jika satu baris terisi penuh, baris tersebut akan dihapus dan skor pemain bertambah.
Game Over
Permainan akan berakhir jika balok tidak dapat lagi ditempatkan di area permainan.
Manfaat Mempelajari Proyek Ini
Membuat game Tetris menggunakan Arduino Nano memberikan banyak manfaat, antara lain:
Melatih logika pemrograman dan algoritma
Memahami penggunaan array dan kondisi (if-else)
Belajar mengelola input dan output perangkat keras
Mengembangkan kreativitas dalam proyek mikrokontroler
Proyek ini juga dapat dikembangkan lebih lanjut, seperti menambahkan suara buzzer, sistem level, atau penyimpanan skor tertinggi.
program nya
#include
#include
#include
#define WIDTH 64 // OLED display width, in pixels
#define HEIGHT 128 // OLED display height, in pixels
Adafruit_SSD1306 display(128, 64, &Wire, -1);
static const unsigned char PROGMEM mantex_logo [] = {
0x00, 0x00, 0x18, 0x06, 0x01, 0xc0, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0x00, 0x00, 0x3c, 0x0f, 0x03, 0xe0, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0x00, 0x00, 0x3e, 0x0f, 0x83, 0xe0, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0x00, 0x00, 0x3e, 0x0f, 0x83, 0xe0, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0x00, 0x00, 0x3e, 0x0f, 0x83, 0xe0, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0x00, 0x00, 0x3e, 0x0f, 0x83, 0xe0, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0x00, 0x00, 0x3e, 0x0f, 0x83, 0xe0, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0x00, 0x00, 0x3e, 0x0f, 0x83, 0xe0, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0x00, 0x00, 0xff, 0xff, 0xff, 0xf0, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0x00, 0x03, 0xff, 0xff, 0xff, 0xfc, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0x00, 0x0f, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0x00, 0x1f, 0xff, 0xff, 0xff, 0xff, 0x80, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0x00, 0x3f, 0x80, 0x00, 0x00, 0x0f, 0xc0, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0x00, 0x3e, 0x00, 0x00, 0x00, 0x07, 0xe0, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0x00, 0x7c, 0x00, 0x00, 0x00, 0x01, 0xe0, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0x00, 0x78, 0x7f, 0xff, 0xff, 0xe1, 0xf0, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0x00, 0xf8, 0xff, 0xff, 0xff, 0xf0, 0xf0, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0x00, 0xf1, 0xff, 0xff, 0xff, 0xf8, 0xf0, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0x00, 0xf1, 0xff, 0xff, 0xff, 0xfc, 0xf8, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0x7f, 0xf1, 0xff, 0x0f, 0xff, 0xfc, 0xff, 0xf0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xf1, 0xfc, 0x01, 0xff, 0xfc, 0xff, 0xf0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xf1, 0xf0, 0x00, 0xff, 0xfc, 0xff, 0xf0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0x7f, 0xf1, 0xf0, 0x00, 0x7f, 0xfc, 0xff, 0xf0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0x01, 0xf1, 0xe0, 0x70, 0x3f, 0xfc, 0xf8, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0x00, 0xf1, 0xe1, 0xf8, 0x3f, 0xfc, 0xf8, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0x00, 0xf1, 0xe1, 0xff, 0xff, 0xfc, 0xf8, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0x00, 0xf1, 0xe1, 0xff, 0xff, 0xfc, 0xf8, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0x00, 0xf1, 0xc1, 0xff, 0xff, 0xfc, 0xf8, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0x00, 0xf1, 0xe1, 0xe0, 0x07, 0xfc, 0xf8, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0x7f, 0xf1, 0xe1, 0xe0, 0x01, 0xfc, 0xff, 0xf0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xf1, 0xe1, 0xe0, 0x00, 0xfc, 0xff, 0xf0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xf1, 0xe0, 0xe3, 0xf8, 0x7c, 0xff, 0xf0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0x7f, 0xf1, 0xe0, 0x63, 0xfc, 0x7c, 0xff, 0xf0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0x3f, 0xf1, 0xf0, 0x23, 0xfc, 0x3c, 0xff, 0xe0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0x00, 0xf1, 0xf8, 0x23, 0xfc, 0x3c, 0xf8, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0x00, 0xf1, 0xff, 0x63, 0xfc, 0x3c, 0xf8, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0x00, 0xf1, 0xff, 0xe3, 0xfc, 0x3c, 0xf8, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0x00, 0xf1, 0xff, 0xe3, 0xfc, 0x7c, 0xf8, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0x00, 0xf1, 0xff, 0xe3, 0xf8, 0x7c, 0xf8, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0x7f, 0xf1, 0xff, 0xe1, 0xf0, 0x7c, 0xff, 0xe0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xf1, 0xff, 0xe0, 0x00, 0xfc, 0xff, 0xf0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xf1, 0xff, 0xe0, 0x03, 0xfc, 0xff, 0xf0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xf1, 0xff, 0xe0, 0x1f, 0xfc, 0xff, 0xf0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0x7f, 0xf1, 0xff, 0xff, 0xff, 0xfc, 0xff, 0xe0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0x00, 0xf1, 0xff, 0xff, 0xff, 0xf8, 0xf0, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0x00, 0xf0, 0xff, 0xff, 0xff, 0xf8, 0xf0, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0x00, 0x78, 0x7f, 0xff, 0xff, 0xf0, 0xf0, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0x00, 0x7c, 0x1f, 0xff, 0xff, 0xc1, 0xf0, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0x00, 0x3c, 0x00, 0x00, 0x00, 0x03, 0xe0, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0x00, 0x3f, 0x00, 0x00, 0x00, 0x0f, 0xc0, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0x00, 0x1f, 0xff, 0xff, 0xff, 0xff, 0xc0, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0x00, 0x0f, 0xff, 0xff, 0xff, 0xff, 0x80, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0x00, 0x07, 0xff, 0xff, 0xff, 0xfe, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0x00, 0x01, 0xff, 0xff, 0xff, 0xf8, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0x00, 0x00, 0x3e, 0x1f, 0x83, 0xe0, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0x00, 0x00, 0x3e, 0x0f, 0x83, 0xe0, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0x00, 0x00, 0x3e, 0x0f, 0x83, 0xe0, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0x00, 0x00, 0x3e, 0x0f, 0x83, 0xe0, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0x00, 0x00, 0x3e, 0x0f, 0x83, 0xe0, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0x00, 0x00, 0x3e, 0x0f, 0x83, 0xe0, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0x00, 0x00, 0x3c, 0x0f, 0x83, 0xe0, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0x00, 0x00, 0x3c, 0x0f, 0x01, 0xc0, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff
};
const char pieces_S_l[2][2][4] = {{
{0, 0, 1, 1}, {0, 1, 1, 2}
},
{
{0, 1, 1, 2}, {1, 1, 0, 0}
}};
const char pieces_S_r[2][2][4]{{
{1, 1, 0, 0}, {0, 1, 1, 2}
},
{
{0, 1, 1, 2}, {0, 0, 1, 1}
}};
const char pieces_L_l[4][2][4] = {{
{0, 0, 0, 1}, {0, 1, 2, 2}
},
{
{0, 1, 2, 2}, {1, 1, 1, 0}
},
{
{0, 1, 1, 1}, {0, 0, 1, 2}
},
{
{0, 0, 1, 2}, {1, 0, 0, 0}
}};
const char pieces_Sq[1][2][4] = {{
{0, 1, 0, 1}, {0, 0, 1, 1}
}};
const char pieces_T[4][2][4] = {{
{0, 0, 1, 0},{0, 1, 1, 2}
},
{
{0, 1, 1, 2},{1, 0, 1, 1}
},
{
{1, 0, 1, 1},{0, 1, 1, 2}
},
{
{0, 1, 1, 2},{0, 0, 1, 0}
}};
const char pieces_l[2][2][4] = {{
{0, 1, 2, 3}, {0, 0, 0, 0}
},
{
{0, 0, 0, 0}, {0, 1, 2, 3}
}};
const short MARGIN_TOP = 19;
const short MARGIN_LEFT = 3;
const short SIZE = 5;
const short TYPES = 6;
#define SPEAKER_PIN 2
const int MELODY_LENGTH = 10;
const int MELODY_NOTES[MELODY_LENGTH] = {262, 294, 330, 262};
const int MELODY_DURATIONS[MELODY_LENGTH] = {500, 500, 500, 500};
int click[] = { 1047 };
int click_duration[] = { 100 };
int erase[] = { 2093 };
int erase_duration[] = { 100 };
word currentType, nextType, rotation;
short pieceX, pieceY;
short piece[2][4];
int interval = 20, score;
long timer, delayer;
boolean grid[10][18];
boolean b1, b2, b3;
int left=11;
int right=9;
int change=12;
int speed=10;
void checkLines(){
boolean full;
for(short y = 17; y >= 0; y--){
full = true;
for(short x = 0; x < 10; x++){
full = full && grid[x][y];
}
if(full){
breakLine(y);
y++;
}
}
}
void breakLine(short line){
tone(SPEAKER_PIN, erase[0], 1000 / erase_duration[0]);
delay(100);
noTone(SPEAKER_PIN);
for(short y = line; y >= 0; y--){
for(short x = 0; x < 10; x++){
grid[x][y] = grid[x][y-1];
}
}
for(short x = 0; x < 10; x++){
grid[x][0] = 0;
}
display.invertDisplay(true);
delay(50);
display.invertDisplay(false);
score += 10;
}
void refresh(){
display.clearDisplay();
drawLayout();
drawGrid();
drawPiece(currentType, 0, pieceX, pieceY);
display.display();
}
void drawGrid(){
for(short x = 0; x < 10; x++)
for(short y = 0; y < 18; y++)
if(grid[x][y])
display.fillRect(MARGIN_LEFT + (SIZE + 1)*x, MARGIN_TOP + (SIZE + 1)*y, SIZE, SIZE, WHITE);
}
boolean nextHorizontalCollision(short piece[2][4], int amount){
for(short i = 0; i < 4; i++){
short newX = pieceX + piece[0][i] + amount;
if(newX > 9 || newX < 0 || grid[newX][pieceY + piece[1][i]])
return true;
}
return false;
}
boolean nextCollision(){
for(short i = 0; i < 4; i++){
short y = pieceY + piece[1][i] + 1;
short x = pieceX + piece[0][i];
if(y > 17 || grid[x][y])
return true;
}
return false;
}
void generate(){
currentType = nextType;
nextType = random(TYPES);
if(currentType != 5)
pieceX = random(9);
else
pieceX = random(7);
pieceY = 0;
rotation = 0;
copyPiece(piece, currentType, rotation);
}
void drawPiece(short type, short rotation, short x, short y){
for(short i = 0; i < 4; i++)
display.fillRect(MARGIN_LEFT + (SIZE + 1)*(x + piece[0][i]), MARGIN_TOP + (SIZE + 1)*(y + piece[1][i]), SIZE, SIZE, WHITE);
}
void drawNextPiece(){
short nPiece[2][4];
copyPiece(nPiece, nextType, 0);
for(short i = 0; i < 4; i++)
display.fillRect(50 + 3*nPiece[0][i], 4 + 3*nPiece[1][i], 2, 2, WHITE);
}
void copyPiece(short piece[2][4], short type, short rotation){
switch(type){
case 0: //L_l
for(short i = 0; i < 4; i++){
piece[0][i] = pieces_L_l[rotation][0][i];
piece[1][i] = pieces_L_l[rotation][1][i];
}
break;
case 1: //S_l
for(short i = 0; i < 4; i++){
piece[0][i] = pieces_S_l[rotation][0][i];
piece[1][i] = pieces_S_l[rotation][1][i];
}
break;
case 2: //S_r
for(short i = 0; i < 4; i++){
piece[0][i] = pieces_S_r[rotation][0][i];
piece[1][i] = pieces_S_r[rotation][1][i];
}
break;
case 3: //Sq
for(short i = 0; i < 4; i++){
piece[0][i] = pieces_Sq[0][0][i];
piece[1][i] = pieces_Sq[0][1][i];
}
break;
case 4: //T
for(short i = 0; i < 4; i++){
piece[0][i] = pieces_T[rotation][0][i];
piece[1][i] = pieces_T[rotation][1][i];
}
break;
case 5: //l
for(short i = 0; i < 4; i++){
piece[0][i] = pieces_l[rotation][0][i];
piece[1][i] = pieces_l[rotation][1][i];
}
break;
}
}
short getMaxRotation(short type){
if(type == 1 || type == 2 || type == 5)
return 2;
else if(type == 0 || type == 4)
return 4;
else if(type == 3)
return 1;
else
return 0;
}
boolean canRotate(short rotation){
short piece[2][4];
copyPiece(piece, currentType, rotation);
return !nextHorizontalCollision(piece, 0);
}
void drawLayout(){
display.drawLine(0, 18, WIDTH, 18, WHITE);
display.drawRect(0, 0, WIDTH, HEIGHT, WHITE);
drawNextPiece();
char text[6];
itoa(score, text, 10);
drawText(text, getNumberLength(score), 7, 4);
}
short getNumberLength(int n){
short counter = 1;
while(n >= 10){
n /= 10;
counter++;
}
return counter;
}
void drawText(char text[], short length, int x, int y){
display.setTextSize(1); // Normal 1:1 pixel scale
display.setTextColor(WHITE); // Draw white text
display.setCursor(x, y); // Start at top-left corner
display.cp437(true); // Use full 256 char 'Code Page 437' font
for(short i = 0; i < length; i++)
display.write(text[i]);
}
void bruh() {
pinMode(left, INPUT_PULLUP);
pinMode(right, INPUT_PULLUP);
pinMode(change, INPUT_PULLUP);
pinMode(speed, INPUT_PULLUP);
pinMode(SPEAKER_PIN, OUTPUT);
Serial.begin(9600);
// SSD1306_SWITCHCAPVCC = generate display voltage from 3.3V internally
if(!display.begin(SSD1306_SWITCHCAPVCC, 0x3C)) { // Address 0x3D for 128x64
Serial.println(F("SSD1306 allocation failed"));
for(;;); // Don't proceed, loop forever
}
display.setRotation(1);
display.clearDisplay();
display.drawBitmap(0, 0, mantex_logo, 64, 128, WHITE);
display.display();
delay(2000);
display.clearDisplay();
drawLayout();
display.display();
randomSeed(analogRead(0));
nextType = random(TYPES);
generate();
timer = millis();
}
boolean checkGameOver() {
for(short x = 0; x < 10; x++){
if(grid[x][0])
return true;
}
return false;
}
void setup() {
bruh();
}
void loop() {
if(millis() - timer > interval){
checkLines();
refresh();
if(nextCollision()){
for(short i = 0; i < 4; i++)
grid[pieceX + piece[0][i]][pieceY + piece[1][i]] = 1;
generate();
}else
pieceY++;
if(checkGameOver()){
// Game over condition met
// Stop updating game state
while(1) {
// display.clearDisplay();
// drawLayout();
// display.display();
display.setCursor(6, 11); // Start at middle of the screen
display.println(F("Game Over"));
display.display(); // Show initial text
}
return;
}
timer = millis();
}
if(!digitalRead(left)){
tone(SPEAKER_PIN, click[0], 1000 / click_duration[0]);
delay(100);
noTone(SPEAKER_PIN);
if(b1){
if(!nextHorizontalCollision(piece, -1)){
pieceX--;
refresh();
}
b1 = false;
}
}else{
b1 = true;
}
if(!digitalRead(right)){
tone(SPEAKER_PIN, click[0], 1000 / click_duration[0]);
delay(100);
noTone(SPEAKER_PIN);
if(b2){
if(!nextHorizontalCollision(piece, 1)){
pieceX++;
refresh();
}
b2 = false;
}
}else{
b2 = true;
}
if(!digitalRead(speed)){
interval = 20;
}else{
interval = 400;
}
if(!digitalRead(change)){
tone(SPEAKER_PIN, click[0], 1000 / click_duration[0]);
delay(100);
noTone(SPEAKER_PIN);
if(b3){
if(rotation == getMaxRotation(currentType) - 1 && canRotate(0)){
rotation = 0;
}else if(canRotate(rotation + 1)){
rotation++;
}
copyPiece(piece, currentType, rotation);
refresh();
b3 = false;
delayer = millis();
}
} else if(millis() - delayer > 50){
b3 = true;
}
}
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